Escape the Classroom
Jack The Ripper’s Escape the Classroom is a discovery learning kit that allows students to problem solve, learn and play using tangible computing. Students research and learn concepts about history, art, social history and science in a storified and interactive setting that transforms their classroom into XIXth Century East London.
Role: UX Designer & Creative Technologist
Team member: Juan Pablo Sarmiento
Advisor: Emily Reardon