Escape the Classroom

Jack The Ripper’s Escape the Classroom is a discovery learning kit that allows students to problem solve, learn and play using tangible computing. Students research and learn concepts about history, art, social history and science in a storified and interactive setting that transforms their classroom into XIXth Century East London.


Design document


Role: UX Designer & Creative Technologist

Team member: Juan Pablo Sarmiento

Advisor: Emily Reardon

© 2020 Aniol Saurina Masó