Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013).
Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats.
Role: UX Designer, Game Designer & Developer
Team members are at the last picture of the gallery.
Advisors: Jan L Plass, Bruce D Homer